Stolen | Genre: Modern Action Adventure | 1.82 GB Partnerimiz Loui nin sayesinde, düşmanlarımızı ekarte edebilmek ya da
görüş alanımızı belirleyebilmek için kullanabileceğimiz birçok
alet-edevat mevcut. Öncelikle şunu belirtelim, Stolen�da düşmanları
öldürmek yok. Hepsini belirli stratejiler doğrultusunda geçici bir süre
etkisiz hale getirebiliyor ya da o bölgede yakalanmadan geçmeye
çalışıyoruz. Görüş olarak kullanabileceğimiz Night-Vision ya da zoom
sağlayan eşyalarımız var, ayrıca düşmanları etkisiz hale getirebilmek
için kullanabileceğimiz uyuşturucu oklar mevcut. Yalnız daha önce de
belirttiğimiz gibi, bu uyuşturucu okların etkisi geçici oluyor ve daha
sonra tekrar kendilerine gelebiliyorlar. Stealth games are somewhat of an anomaly in the video game world. A
game about hiding in shadows shouldn't be nearly as exciting as a game
about dispatching hordes of enemies with high explosives, or
cool-looking blade weapons. Somehow, though, when done well, stealth
games can be every bit as intense and satisfying as a good
shoot-'em-up. However, due to the nature of the genre, when done
poorly, stealth games quickly become a lesson in tedium and
frustration. Stolen, the first and last game from developer Blue 52,
falls into the latter category, with an undeveloped plot, derivative
gameplay, idiotic enemies, and boring presentation.
Ayılma süreleri, düşmandan düşmana değişebiliyorlar, yani onların da
kendilerine has karakteristik özellikleri bulunuyor. Bunlara karşı da
hazırlıklı olmamız lazım. Etkisiz hale getiren silahın yanında, Anya
dövüş yeteneklerini de kullanabiliyor, arkadan yaklaştığı bir düşmanı
rahatça ekarte edebiliyor ama dediğimiz gibi, sadece geçici bir süre
için. Bölüm içinde, düşmanları alt edebilmek için başvuracağımız bir
sürü yol var, kendi yararımıza olanı seçmek ise bize kalmış. Görevler
sadece çalma üzerine kurulu olmayacak, daha gerçekleştirmemiz gereken
birçok aksiyon olacak. Ayrıca yeniden oynadıkça görevler daha değişik
bir biçimde karşımıza çıkacak ve olaylara göre değişkenlik
gösterebilecekler.
Üzerinde durulması gereken en önemli
özelliklerden birisi de yapay zeka. Düşmanlara en ufak bir falso
vermek, bizi didik didik aramalarına ve zor duruma düşmemize sebep
oluyor. İnsanların yanında, bizi engellemeye çalışacak olan sentry
gun�lar ya da kameralar da olacak, bunları alet-edevatlarımız ile yine
geçici bir süre için etkisiz hale getirebilme şansına sahip olacağız.
Düşmanlar, bölümler içerisinde sabit bir yolu takip etmeyecekler, ne
zaman nereye gidecekleri ya da ne yapacakları belli olmayacak. Ayrıca,
onları ne kadar etkisiz hale getirdiğimiz de çok önemli. Şöyle ki, tam
olarak etkisiz hale gelmemiş, ya da hafızasını kaybetmemiş olan bir
düşman, kısa bir süre sonra ayılıp radyo iletişimi ile destek birim
çağırabiliyor, böylece başımız daha da belaya girebiliyor. Birini
sağlam biçimde indirmişsek, uzun bir süre sonra ayılıyor ve sonra ne
yaptığıını bilmez bir şekilde etrafta gezmeye devam ediyor. Her düşman,
aynı tuzaklara tekrar tekrar düşmüyor, bu da bizi hep değişik
arayışlara da stratejilere itiyor.
Stolen kalite kokuyor
Stolen�da,
çalma görevlerinde başarıya ulaşmaya çalışırken oynayabileceğimiz mini
oyunlar ile karşılaşacağız. Örneğin, bazı kapılardan geçmek için kilit
kırma, bilgisayar hack�leme, kasa soyma gibi işlemler, bizim
tarafımızdan mini oyunlar şeklinde gerçekleştirecek, bu da değişik ve
güzel bir özellik. In Stolen, you play as Anya Romanov, a female thief with no discernable
personality and some goofy, glowing glasses. She's supposedly the best
thief in the crime-ridden Forge City, and she's in it for the thrill of
the heist rather than the financial reward. Anya is backed up by an
ex-security officer and tech geek, Louie, who designs all her stealth
gear and coaches her during her missions. The game opens with a
cutscene of a newscast detailing the upcoming mayoral election in Forge
City. You aren't given much more of a backstory, and as you progress
through the game you'll briefly meet a few characters and discover the
dirty motivations of the one overtly sinister mayoral candidate. None
of it matters though, because the story and characters aren't
interesting enough to engage you in any way.
Despite the lack of
any plot development, you won't have a problem knowing where to go,
because the levels are linear and when you come to a new area Louie
will chime in to tell you exactly what to do. Usually the objectives
consist of simple tasks like stealing a key from a safe in one room to
open a door in another room, or hacking a computer to shut down a
security grid. There are four levels, but they look so similar they
might as well be one. You'll see the same room, hallway, or air duct
throughout the entire seven or eight hours it'll take you to complete
the game.
The bland environments are made even worse by an
abundance of dull textures and unsightly aliasing. Hard edges are
horribly jagged, and some of the lighting effects are misplaced. For
instance, you'll spend a lot of time hiding in shadows, but the shadows
are exaggerated and conveniently placed throughout the levels, whether
a light source is present or not. You'll crawl through a brightly lit
ventilation duct, only later to be hidden completely in a shadow cast
by a small bookshelf in an otherwise bright-as-day room. There is no
gradient to the lighting in Stolen; it's either completely dark or
completely light. There is even a gauge onscreen to show you just how
concealed you are, but it's pointless, because it's either off or on
and there's rarely any middle ground.
In addition to the light
gauge, you're equipped with a variety of other high-tech tools to help
you evade detection by the brain-dead sentries throughout each level.
You can use a dart gun to tag guards, shut down security cameras, or to
plant decoys. You'll rarely need to use any of it though, because
you'll quickly pick apart the guards' patrol patterns and be able to
move about easily without being detected. The only difficult part about
Stolen is finding the patience to actually remain hidden when it's
easier to just charge through the levels. The only penalty for doing so
is that the guards will immediately start shooting at you once you're
spotted, but you can easily lose them by running through the nearest
door. You do have an option to fight the guards, but you can't use
lethal force, so you're left with a poorly implemented punch-punch-kick
melee combat system that looks and feels ridiculous. Once a guard is
knocked out, you have about 30 seconds to hide, hack a computer, crack
a safe, or pick a lock before he wakes up. If that isn't enough time,
you can beat the guard down again and again to buy yourself time until
you're ready to move on.
The one good thing about Stolen is that
it offers a decent variety of gameplay, at least until the minigames
and diversions begin to look the same. You will often have to pick
locks, crack safes, hack computers, and cut through metal panels to
access key items or areas. Each time you do this, a simple minigame is
initiated. You can make as many attempts as necessary to get through
the minigames, but guards continue patrolling while you're completing
the challenges, so you'll want to be as quick as possible. In addition
to the minigames, there are some platforming challenges where you'll
have to jump gaps, swing from poles, run up walls, and perform various
other Prince of Persia-inspired feats. The platforming and minigames do
break up the monotony of creeping from one shadow to the next, but
they're brief, and they only get challenging when you have to wrestle
with odd controls or bad camera angles.
What's a stealth game without a beam routine? Good, that's what.
Each
of the three versions of the game has the same fundamental problems,
but the PC version looks and sounds better than the Xbox and
PlayStation 2 versions. However, the keyboard controls of the PC are
awkward, and some of the minigames are difficult when using directional
keys rather than an analog stick. The Xbox version of Stolen is the
worst of the three, with frequent loading times that often occur in the
midst of gameplay, along with controls that aren't quite as intuitive
as they are on the PlayStation 2.
Overall, Stolen just doesn't
have much to offer to even the most diehard stealth fans. Once you
complete the game there's no reason to ever play it again. There are no
difficulty settings or interesting unlockables; there are only a few
concept stills you can access by performing well in each level. In the
end, Stolen feels like a budget title being sold at full price, and
with so many good stealth games already available, there's simply no
reason to play this one.